Case study · Ended
Shop of Violence
A first-person horror game set in a shop. You arrive as a thief and find that the owner is still inside. Unity, DarkGrave Studios.
Problem
The idea came from talking about school with my cousins. They treated it as a joke. I treated it as a project: a horror game that is not set in an empty house, but in an ordinary shop, with someone still inside.
Solution
Shop of Violence is a first-person horror game. You start by riding a bike to rob a shop, and outside you find it will not be simple. After you wake up in the storeroom, the only way out is foodoraguy, a robot that delivers food around the neighbourhood.
- First-person 3D in Unity
- Czech and English, with subtitles
- Windows, version V0.30
My role
I made the game in Unity under DarkGrave Studios. Building it was the first time I used Visual Studio Code. After that game I took development more seriously.
Result
Version V0.30 is available on itch.io. Development started in August 2023. The last version is from June 2024, and the project ended there.