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Case study · Ended

Shop of Violence

A first-person horror game set in a shop. You arrive as a thief and find that the owner is still inside. Unity, DarkGrave Studios.

  • Unity
  • Horror
  • 3D
  • Windows
Shop of Violence: a shop storeroom with shelves and crates

Problem

The idea came from talking about school with my cousins. They treated it as a joke. I treated it as a project: a horror game that is not set in an empty house, but in an ordinary shop, with someone still inside.

Solution

Shop of Violence is a first-person horror game. You start by riding a bike to rob a shop, and outside you find it will not be simple. After you wake up in the storeroom, the only way out is foodoraguy, a robot that delivers food around the neighbourhood.

  • First-person 3D in Unity
  • Czech and English, with subtitles
  • Windows, version V0.30

My role

I made the game in Unity under DarkGrave Studios. Building it was the first time I used Visual Studio Code. After that game I took development more seriously.

Result

Version V0.30 is available on itch.io. Development started in August 2023. The last version is from June 2024, and the project ended there.